As far as VR rhythm games go, Beat Saber might just be everyone's favorite, and it's only just moved from its position as a PC Early Access title on Steam and Oculus to a full release. The combined effect of having original tunes pumping in your ears while you're slicing timed blocks with lightsabers is truly a thrill, and now that an official Level Editor has been released, many people are headed back to see if they can line up their own favorite songs with the red and blue blocks. We jumped in to see what it's all about, and have put together this guide to help you use the Beat Saber Level Editor.

We're still experimenting with the Beat Saber Level Editor and it will no doubt take quite some time to master it (if ever at all), but we can offer some insight into the 2D interface and what it takes to get your project off the ground. First you need to know how to access the Level Editor.

Whether you purchased Beat Saber through the Oculus app or the Steam app, the Level Editor is accessed the same way.

If you're making your own project from scratch, the first thing you want to do is import a song into the Level Editor. While MP3 might be a common audio file type, the Level Editor works only with OGG or WAV audio files.



Once you have a compatible OGG or WAV file — we used an online MP3 to OGG converter to get the job done quickly — you can import the song into the Level Editor that is already running on your PC.

You can classify your Beat Saber level by selecting type and difficulty before adding content. This will have it show up in certain in-game menus so that you can, for example, be sure your audience is not fooled into playing an exceptionally hard level you created thinking it's a beginner track, or vice-versa.

Click a Type option. If it's a regular level, choose Standard, if you don't plan on adding any arrows, choose No Arrows, and if you want to only use one controller, choose One Saber.

When you're in the middle of a Beat Saber level hacking and slashing your way through, you might only be focused on red and blue blocks, bombs, and obstacles. However, there is a lot more going on than you might first imagine.

Once you have a song imported, you can start by adding events — lights around the course can rotate and move in time with the song — then move on to adding base notes, upper notes, top notes, and obstacles. We will start by adding Events.

Click an Event. You can choose from colored lights, ring rotation, light compression or expansion, and light rotation speed.

Now that you've added events to their appropriate sub-columns, you can start adding notes, which appear as the iconic red and blue blocks in game.

You now have a song, custom lighting, note blocks, and bombs to contend with, but you can further complicate things by adding block obstacles to your level.

Don't be discouraged if your first attempt comes out as a garbled mess (like mine) of blocks, obstacles, flashing lights, and bombs. It will take time to become accustomed to how much content a level should have, and where content fits in best with the song you've selected.

Once you've added music, events, blocks, and even some obstacles to your Beat Saber level, you can test it out to see how it looks in game.

Yes, it would definitely be nice to be able to see what the level looks like without having to put on the VR headset, but at least you get a real idea of how your project is coming along.

You can load existing Beat Saber levels to check out a completed project to get an idea of how it looks or load a project you've been working on.

You should now see the complete project within the Level Editor. Don't forget to save any project you were working on before loading something new.

If you're looking at picking up Beat Saber to get in on the rhythm VR action, it's now available as a full release after moving from Early Access. You can grab it for the Oculus Rift and Rift S straight from Oculus for about $30, or you can grab it from Steam and have it work across platforms, including Rift, Vive, and Windows Mixed Reality (WMR) headsets.

If you're not averse to using your VR headset for some thrilling exercise, Beat Saber should be in your library. It has a bunch of great original tracks to play with, and the new Level Editor lets you create levels with your own songs.

If you're not already a VR owner, you can get in on the PC VR action with one of these great headsets.

The updated Oculus Rift S now needs no external sensors thanks to inside-out tracking, and it comes with updated Touch controllers to match. You still get the same stellar Oculus experience, including all the awesome games and apps you loved from the start.

HTC's Vive has proven itself over the last couple of years, and it's still one of the best room-scale PC VR systems you can buy. The package includes lighthouse sensors, motion controllers, headset, and a 6-month subscription to Viveport Infinity.

Samsung's Odyssey+ brings a premium headset with inside-out tracking and motion controllers. It has a high-res AMOLED display, built-in headphones with spatial sound, and a comfortable headband. If you want in on WMR, this is the way to go.

Cale Hunt is a staff writer at Windows Central. He focuses mainly on PC, laptop, and accessory coverage, as well as the emerging world of VR. He is an avid PC gamer and multi-platform user, and spends most of his time either tinkering with or writing about tech.

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